AI Insights · Timothy · April 2025
Top 5 Third Person Games Performance in Sweden Q1 2025
Explore the performance of top third-person games in Sweden during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
The first quarter of 2025 saw intriguing trends in the performance of top third-person games in Sweden. According to Sensor Tower, these apps showcased varied patterns in downloads, revenue, and active user engagement.
Last War:Survival from FUNFLY PTE. LTD. began the quarter with a weekly revenue of about $188K, which saw a significant spike, peaking at $284K in early February. Downloads started at 10.1K, gradually decreasing to 2.7K by the end of March, while weekly active users showed a dynamic pattern, starting at 4.7K and peaking at 15.2K in late January.
Subway Surfers from Sybo Games ApS maintained a relatively stable revenue, reaching a high of $704 in late March. Downloads fluctuated slightly, starting at 5.7K and ending at 3K. Active users peaked at 100.9K at the start of the quarter, with a slight decline to 76.2K by the end.
Squid Game: Unleashed by Netflix, Inc. saw a dramatic drop in downloads from 19.4K in late December to just 133 by March's end. Active users also decreased, starting at 16.3K and dwindling to 5.3K.
Going Balls from SUPERSONIC STUDIOS LTD experienced stable revenue, with minor fluctuations around $90. Downloads decreased from 5K to 1.6K, while active users showed a slight decline from 25.7K to 18.4K.
Stumble Guys by Scopely, Inc. had a consistent revenue, peaking at $2K in late December. Downloads ranged from 2.7K at the start to 1.7K by the end of the quarter. Active users showed resilience, peaking at 27.1K initially, with fluctuations throughout the quarter.
For more detailed insights into these trends, visit Sensor Tower's official platform.